It’s Checkball!
↓The demo video is linked at the bottom↓
(Open the box for more instructions)
How to play
Standard Rules
-The Checkball
-You must get the Checkball into your opponent's goal to win
-The Checkball starts on either side, in the same spot
-When you get the Checkball, you can kick it in any direction or wait to kick it
-It will move until it collides with something
-Kicking the Checkball into one of the gates opens it outward
-Kicking it into an open gate closes it again
-The Checkball will stop in front of a Cue if kicked toward one, like a cone
-Cues
-Each player moves a Cue
-You can only move your Cue 3 spaces (or less) per turn
-No actions can be done after your 3 moves, (no more kicking, or placing cones)
-Cues can hold and move cones.
-Cones
-Move your Cue onto an adjacent space of a cone to pick one up
-You can move with cones, but cannot kick the Checkball while holding one
-Cones can be placed cardinally from a Cue holding one (↑↓←→)
Mintball Rules
-Mintball is an alternative version of the game with different rules
-The Checkball
- The Checkball functions identically
-When a player kicks the Ball, they are granted an extra movement space during that turn
-Cues
-Both sides have two Cues, they start where the cones used to
-Players still have 3 moves per turn, but it can be split among the Cues
-(One Cue moves 2 spaces, and another moves one space in a turn)
-Cones
-Only a single cone is active per side, but can be placed anywhere at the start
-The cone can be moved like a Cue, but cannot pick up the Checkball
-Only the player who placed the cone can move it
-Cones cannot be carried by Cues
-Cone movement is independent from Cue movement
-You must either move the cone, or Cues during your turn, and cannot move both
-The cone can move 3 spaces per turn, including diagonal movement
-Gates and Fences
-Gates can be opened by a cue next to them, but this takes a turn
-Goals
-Players decide where to place their goals at the start of the game
-They cannot be placed touching a wall or fence
Optional components or modifiers:
-Board size can be changed
-There are 3 included board sizes, 8✕10, 10✕12, 12✕14 with 10✕12 being standard
-Stones
-Stones can be placed by both players at the start of the game, and cannot be moved afterwards.
-Pools
-Pools can be placed by both players at the start of the game, and cannot be moved
-The Checkball can be kicked across pools, but Cues cannot move across them
-Scaling/duplication
-All components can be resized, and duplicated to compensate for any other modifications to the ruleset (e.g. Larger goals, smaller stones, etc)
Notes
*You can follow any rules you like
*Cues are the blue and gray things you move
*If the ball is trapped on a side with no players, a forfeit occurs
*The colored cones(and stones) aren't needed, but I think they help for clarification and Mintball
*Help is in the box
If you wish to use my game for your purposes, please let me know at @SuperSaltySyrup on discord
I love you <3,
Thank you so much for taking
the time to read about my game.
It warms my heart to see
anybody enjoy something I made,
and I want to express my sincere
thank you to anyone reading